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1 /* $Id: ratings.c,v 1.1.1.1 1997/12/06 05:41:30 darius Exp $ */
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2
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3 /*
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4 * ratings.c, 2/13/94 Bill Dyess
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5 */
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6 #include "copyright.h"
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7
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8 #include <stdio.h>
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9 #include <math.h>
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10 #include "Wlib.h"
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11 #include "defs.h"
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12 #include "struct.h"
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13 #include "data.h"
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14 #include "gameconf.h"
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15
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16 /*
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17 fills the ratings struct pointed to by r with the stats for the player
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18 pointed to by j [BDyess]
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19 */
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20 struct ratings *
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21 get_ratings(j, r)
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22 struct player *j;
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23 struct ratings *r;
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24 {
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25 if (paradise) {
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26 struct stats2 *s; /* point to player's paradise stats */
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27 float t, t2; /* temps */
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28
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29 s = &(j->p_stats2);
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30 /* fill in kills, losses, and maxkills based on ship type */
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31 if (j->p_ship->s_type == STARBASE) {
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32 r->r_kills = s->st_sbkills;
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33 r->r_losses = s->st_sblosses;
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34 r->r_maxkills = s->st_sbmaxkills;
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35 } else if (j->p_ship->s_type == WARBASE) {
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36 r->r_kills = s->st_wbkills;
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37 r->r_losses = s->st_wblosses;
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38 r->r_maxkills = s->st_wbmaxkills;
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39 } else {
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40 r->r_kills = s->st_tkills;
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41 r->r_losses = s->st_tlosses;
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42 r->r_maxkills = s->st_tmaxkills;
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43 }
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44 /* calculate ratio */
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45 r->r_ratio = (r->r_losses != 0) ? r->r_kills / (float) r->r_losses
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46 : r->r_kills;
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47 /*
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48 r->r_ratio = (s->st_tlosses != 0) ? (float) s->st_tkills / (float)
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49 s->st_tlosses : s->st_tkills;
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50 */
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51 if(!status2->timeprod)
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52 t = s->st_tticks;
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53 else
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54 t = (float) s->st_tticks / (float) status2->timeprod; /* hour ratio */
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55 if (t == 0.0)
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56 t = 1.0;
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57 t2 = t * (float) status2->losses; /* get expected losses */
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58 if(t2 == 0) t2=1;
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59 r->r_defrat = s->st_tlosses / t2; /* calc defense rating */
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60
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61 t2 = t * (float) status2->kills; /* get expected kills */
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62 if(t2 == 0) t2=1;
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63 r->r_offrat = s->st_tkills / t2; /* calc offense rating */
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64
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65 t2 = t * (float) status2->armsbomb; /* expected armies bombed */
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66 if(t2 == 0) t2=1;
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67 r->r_bombrat = (float) s->st_tarmsbomb / t2; /* bomb rating */
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68
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69 t2 = t * (float) status2->resbomb; /* expected resources bmbd */
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70 if(t2 == 0) t2=1;
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71 r->r_resrat = (float) s->st_tresbomb / t2; /* resrce bmbd rating */
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72
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73 t2 = t * (float) status2->dooshes; /* expected armies dooshed */
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74 if(t2 == 0) t2=1;
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75 r->r_dooshrat = (float) s->st_tdooshes / t2; /* doosh rating */
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76
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77 r->r_batrat = r->r_dooshrat + r->r_offrat; /* get battle rating */
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78
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79 t2 = t * (float) status2->planets; /* expected planets */
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80 if(t2 == 0) t2=1;
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81 r->r_planetrat = (float) s->st_tplanets / t2; /* get planet rating */
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82 /* strategy rating */
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83 r->r_stratrat = r->r_bombrat + r->r_resrat + r->r_planetrat;
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84 /* calculate sb rating */
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85 t2 = (float) status2->sbkills / (float)( (status2->sblosses > 0) ? status2->sblosses : 1);
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86 if (s->st_sblosses == 0)
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87 r->r_sbrat = 0.0;
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88 else
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89 r->r_sbrat = ((float) s->st_sbkills / (float) s->st_sblosses) / t2;
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90 /* calculate wb rating */
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91 t2 = (float) status2->wbkills / (float)( (status2->wblosses > 0) ? status2->wblosses : 1);
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92 if (s->st_wblosses == 0)
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93 r->r_wbrat = 0.0;
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94 else
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95 r->r_wbrat = ((float) s->st_wbkills / (float) s->st_wblosses) / t2;
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96 /* calculate js rating */
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97 t = (float) s->st_jsticks / (float)( (status2->jstime > 0) ? status2->jstime : 1);
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98 t2 = t * (float) status2->jsplanets; /* get expected js planets */
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99 if (t2 == 0.0)
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100 r->r_jsrat = 0.0;
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101 else
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102 r->r_jsrat = (float) s->st_jsplanets / t2; /* js rating */
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103 r->r_jsplanets = s->st_jsplanets; /* store js planets */
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104
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105 r->r_specrat = r->r_sbrat + r->r_wbrat + r->r_jsrat; /* get special ship
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106 rating */
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107 /* put the sum of the three major ratings in the 'ratings' slot */
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108 r->r_ratings = r->r_specrat + r->r_batrat + r->r_stratrat;
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109 r->r_genocides = s->st_genocides; /* get # genocides */
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110 r->r_di = s->st_di; /* get player's DI */
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111 t = (s->st_tticks) ? s->st_tticks : 1.0;
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112 r->r_killsPerHour = r->r_kills * 36000.0 / t;
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113 r->r_lossesPerHour = r->r_losses * 36000.0 / t;
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114 r->r_planets = s->st_tplanets;
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115 r->r_armies = s->st_tarmsbomb;
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116 r->r_resources = s->st_tresbomb;
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117 r->r_dooshes = s->st_tdooshes;
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118 /* r->r_jsplanets = s->st_jsplanets; */
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119 } else { /* bronco stats */
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120 struct stats *s = &j->p_stats;
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121
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122 r->r_offrat = offenseRating(j); /* offense */
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123 r->r_planetrat = planetRating(j); /* planet */
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124 r->r_bombrat = bombingRating(j); /* bombing */
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125 r->r_offrat = offenseRating(j); /* offense */
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126 r->r_defrat = defenseRating(j); /* defense */
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127 r->r_resrat = 0; /* these don't apply */
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128 r->r_dooshrat = 0;
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129 r->r_stratrat = 0;
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130 r->r_batrat = 0;
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131 r->r_sbrat = 0;
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132 r->r_wbrat = 0;
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133 r->r_jsrat = 0;
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134 r->r_jsplanets = 0;
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135 r->r_specrat = 0;
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136 r->r_ratings = r->r_offrat + r->r_planetrat + r->r_bombrat; /* ratings */
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137 r->r_di = r->r_ratings * s->st_tticks / 36000.0; /* di */
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138 /* fill in kills, losses, and ratio based on ship type */
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139 if (j->p_ship->s_type == STARBASE) {
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140 r->r_kills = s->st_sbkills;
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141 r->r_losses = s->st_sblosses;
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142 r->r_ratio = (s->st_sblosses != 0)
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143 ? (float) r->r_kills / (float) r->r_losses
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144 : (float) j->p_stats.st_sbkills;
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145 r->r_maxkills = j->p_stats.st_sbmaxkills;
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146 } else {
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147 r->r_kills = s->st_kills + s->st_tkills;
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148 r->r_losses = s->st_losses + s->st_tlosses;
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149 r->r_ratio = (r->r_losses != 0)
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150 ? (float) r->r_kills / (float) r->r_losses
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151 : r->r_kills;
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152 r->r_maxkills = s->st_maxkills;
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153 }
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154 r->r_planets = s->st_tplanets + s->st_planets;
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155 r->r_armies = s->st_armsbomb + s->st_tarmsbomb;
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156 /* not recorded in bronco */
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157 r->r_resources = 0;
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158 /* r->r_jsplanets = 0; */
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159 r->r_dooshes = 0;
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160 r->r_genocides = 0;
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161 }
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162 return r;
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163 }
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