3
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1 /* $Id: packets.h,v 1.1.1.1 1997/12/06 05:41:29 darius Exp $ */
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2
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3 /*--------------------------------------------------------------------------
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4 NETREK II -- Paradise 2.1 FILE: packets.h
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5
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6 Permission to use, copy, modify, and distribute this software and its
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7 documentation for any NON-COMMERCIAL purpose (following the terms of
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8 the GNU General Public License (read the file 'COPYING')) and without
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9 fee is hereby granted, provided that this copyright notice appear in all
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10 copies. No representations are made about the suitability of this
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11 software for any purpose. This software is provided "as is" without
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12 express or implied warranty.
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13
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14 Xtrek Copyright 1986 Chris Guthrie
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15 Netrek (Xtrek II) Copyright 1989 Kevin P. Smith
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16 Scott Silvey
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17 Paradise II (Netrek II) Copyright 1993 Larry Denys
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18 Kurt Olsen
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19 Brandon Gillespie
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20 Paradise II by:
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21 Larry Denys, Kurt Olsen, Brandon Gillespie, and Rob Forsman
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22 and:
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23 Heath Kehoe, Mike Lutz, Mike McGrath, Ted Hadley, and Mark Kolb
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24 --------------------------------------------------------------------------*/
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25
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26 /*
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27 * Include file for socket I/O xtrek.
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28 *
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29 * Kevin P. Smith 1/29/89
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30 */
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31
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32 #ifndef packets_h_
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33 #define packets_h_
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34
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35 #define STATUS_TOKEN "\t@@@" /* ATM */
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36
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37 /* the following typedefs allow portability to machines without the
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38 ubiquitous 32-bit architecture (KSR1, Cray, DEC Alpha) */
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39
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40 typedef unsigned int CARD32;
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41 typedef unsigned short CARD16;
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42 typedef unsigned char CARD8;
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43
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44 typedef int INT32;
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45 typedef short INT16;
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46 #if __STDC__ || defined(sgi) || defined(RS6K)
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47 typedef signed char INT8;
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48 #else
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49 /* stupid compilers */
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50 typedef char INT8;
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51 #endif
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52
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53 /*
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54 * TCP and UDP use identical packet formats; the only difference is that,
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55 * when in UDP mode, all packets sent from server to client have a sequence
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56 * number appended to them.
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57 *
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58 * (note: ALL packets, whether sent on the TCP or UDP channel, will have
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59 * the sequence number. Thus it's important that client & server agree on
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60 * when to switch. This was done to keep critical and non-critical data
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61 * in sync.)
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62 */
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63
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64 /* the various pad members of the structures are used for explicit
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65 data alignment. They do not contain any data. All structures are
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66 aligned to 4 bytes. If your compiler forces 8 byte alignment, you
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67 will not be adhering to the netrek protocol.
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68 */
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69
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70 /* packets sent from xtrek server to remote client */
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71 #define SP_MESSAGE 1
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72 #define SP_PLAYER_INFO 2 /* general player info not elsewhere */
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73 #define SP_KILLS 3 /* # kills a player has */
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74 #define SP_PLAYER 4 /* x,y for player */
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75 #define SP_TORP_INFO 5 /* torp status */
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76 #define SP_TORP 6 /* torp location */
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77 #define SP_PHASER 7 /* phaser status and direction */
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78 #define SP_PLASMA_INFO 8 /* player login information */
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79 #define SP_PLASMA 9 /* like SP_TORP */
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80 #define SP_WARNING 10 /* like SP_MESG */
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81 #define SP_MOTD 11 /* line from .motd screen */
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82 #define SP_YOU 12 /* info on you? */
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83 #define SP_QUEUE 13 /* estimated loc in queue? */
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84 #define SP_STATUS 14 /* galaxy status numbers */
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85 #define SP_PLANET 15 /* planet armies & facilities */
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86 #define SP_PICKOK 16 /* your team & ship was accepted */
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87 #define SP_LOGIN 17 /* login response */
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88 #define SP_FLAGS 18 /* give flags for a player */
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89 #define SP_MASK 19 /* tournament mode mask */
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90 #define SP_PSTATUS 20 /* give status for a player */
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91 #define SP_BADVERSION 21 /* invalid version number */
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92 #define SP_HOSTILE 22 /* hostility settings for a player */
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93 #define SP_STATS 23 /* a player's statistics */
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94 #define SP_PL_LOGIN 24 /* new player logs in */
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95 #define SP_RESERVED 25 /* for future use */
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96 #define SP_PLANET_LOC 26 /* planet name, x, y */
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97
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98 #define SP_SCAN 27 /* scan packet */
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99 #define SP_UDP_REPLY 28 /* notify client of UDP status */
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100 #define SP_SEQUENCE 29 /* sequence # packet */
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101 #define SP_SC_SEQUENCE 30 /* this trans is semi-critical info */
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102 #define SP_RSA_KEY 31 /* RSA data packet */
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103
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104 #define SP_MOTD_PIC 32 /* motd bitmap pictures */
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105 #define SP_STATS2 33 /* new stats packet */
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106 #define SP_STATUS2 34 /* new status packet */
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107 #define SP_PLANET2 35 /* new planet packet */
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108 #define SP_NEW_MOTD 36 /* New MOTD info notification uses */
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109 #define SP_THINGY 37 /* thingy location */
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110 #define SP_THINGY_INFO 38 /* thingy status */
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111 #define SP_SHIP_CAP 39 /* ship capabilities */
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112
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113 #ifdef SHORT_PACKETS
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114 #define SP_S_REPLY 40 /* reply to send-short request */
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115 #define SP_S_MESSAGE 41 /* var. Message Packet */
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116 #define SP_S_WARNING 42 /* Warnings with 4 Bytes */
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117 #define SP_S_YOU 43 /* hostile,armies,whydead,etc .. */
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118 #define SP_S_YOU_SS 44 /* your ship status */
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119 #define SP_S_PLAYER 45 /* variable length player packet */
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120 #endif
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121
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122 #define SP_PING 46 /* ping packet */
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123
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124 #ifdef SHORT_PACKETS
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125 #define SP_S_TORP 47 /* variable length torp packet */
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126 #define SP_S_TORP_INFO 48 /* SP_S_TORP with TorpInfo */
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127 #define SP_S_8_TORP 49 /* optimized SP_S_TORP */
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128 #define SP_S_PLANET 50 /* see SP_PLANET */
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129
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130 /* variable length packets */
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131 #define VPLAYER_SIZE 4
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132 #define SHORTVERSION 10 /* other number blocks, like UDP Version */
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133 #endif
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134
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135 #define SP_GPARAM 51 /* game params packet */
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136
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137 /* the following is a family of packets with the same type, but a
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138 discriminating subtype */
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139 #define SP_PARADISE_EXT1 52
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140 #define SP_PE1_MISSING_BITMAP 0
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141 #define SP_PE1_NUM_MISSILES 1
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142 /* end of packet 52 subtypes */
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143 #define SP_TERRAIN2 53 /* Terrain packets */
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144 #define SP_TERRAIN_INFO2 54 /* Terrain info */
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145
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146 #ifdef FEATURE
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147 /* feature_spacket, response to feature_cpacket requests. identical structures */
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148 #define SP_FEATURE 60
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149 #endif
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150
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151 #ifdef RECORDER
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152 /* special type tells us when to update the display on playback.
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153 Not sent or received, only placed in the recorder file */
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154 #define REC_UPDATE 127
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155 #endif
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156
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157 /* packets sent from remote client to xtrek server */
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158 #define CP_MESSAGE 1 /* send a message */
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159 #define CP_SPEED 2 /* set speed */
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160 #define CP_DIRECTION 3 /* change direction */
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161 #define CP_PHASER 4 /* phaser in a direction */
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162 #define CP_PLASMA 5 /* plasma (in a direction) */
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163 #define CP_TORP 6 /* fire torp in a direction */
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164 #define CP_QUIT 7 /* self destruct */
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165 #define CP_LOGIN 8 /* log in (name, password) */
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166 #define CP_OUTFIT 9 /* outfit to new ship */
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167 #define CP_WAR 10 /* change war status */
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168 #define CP_PRACTR 11 /* create practice robot? */
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169 #define CP_SHIELD 12 /* raise/lower sheilds */
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170 #define CP_REPAIR 13 /* enter repair mode */
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171 #define CP_ORBIT 14 /* orbit planet/starbase */
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172 #define CP_PLANLOCK 15 /* lock on planet */
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173 #define CP_PLAYLOCK 16 /* lock on player */
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174 #define CP_BOMB 17 /* bomb a planet */
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175 #define CP_BEAM 18 /* beam armies up/down */
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176 #define CP_CLOAK 19 /* cloak on/off */
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177 #define CP_DET_TORPS 20 /* detonate enemy torps */
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178 #define CP_DET_MYTORP 21 /* detonate one of my torps */
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179 #define CP_COPILOT 22 /* toggle copilot mode */
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180 #define CP_REFIT 23 /* refit to different ship type */
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181 #define CP_TRACTOR 24 /* tractor on/off */
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182 #define CP_REPRESS 25 /* pressor on/off */
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183 #define CP_COUP 26 /* coup home planet */
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184 #define CP_SOCKET 27 /* new socket for reconnection */
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185 #define CP_OPTIONS 28 /* send my options to be saved */
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186 #define CP_BYE 29 /* I'm done! */
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187 #define CP_DOCKPERM 30 /* set docking permissions */
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188 #define CP_UPDATES 31 /* set number of usecs per update */
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189 #define CP_RESETSTATS 32 /* reset my stats packet */
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190 #define CP_RESERVED 33 /* for future use */
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191
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192 #define CP_SCAN 34 /* ATM: request for player scan */
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193
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194 #define CP_UDP_REQ 35 /* request UDP on/off */
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195 #define CP_SEQUENCE 36 /* sequence # packet */
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196 #define CP_RSA_KEY 37 /* request MOTD */
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197 #define CP_ASK_MOTD 38 /* request MOTD */
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198
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199 #define CP_PING_RESPONSE 42 /* client response */
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200
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201 #ifdef SHORT_PACKETS
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202 #define CP_S_REQ 43
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203 #define CP_S_THRS 44
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204 #define CP_S_MESSAGE 45 /* vari. Message Packet */
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205 #define CP_S_RESERVED 46
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206 #define CP_S_DUMMY 47
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207 #endif
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208
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209 #ifdef FEATURE
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210 #define CP_FEATURE 60
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211 #endif
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212
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213 #define SOCKVERSION 4
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214 #define UDPVERSION 10 /* changing this blocks other */
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215 /* versions */
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216
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217 struct packet_handler {
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218 void (*handler) ();
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219 };
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220
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221
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222 /*
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223 * These are server --> client packets
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224 */
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225
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226 struct mesg_spacket {
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227 INT8 type; /* SP_MESSAGE */
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228 CARD8 m_flags;
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229 CARD8 m_recpt;
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230 CARD8 m_from;
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231 char mesg[80];
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232 };
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233
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234 struct plyr_info_spacket {
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235 INT8 type; /* SP_PLAYER_INFO */
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236 INT8 pnum;
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237 INT8 shiptype;
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238 INT8 team;
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239 };
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240
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241 struct kills_spacket {
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242 INT8 type; /* SP_KILLS */
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243 INT8 pnum;
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244 INT8 pad1;
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245 INT8 pad2;
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246 CARD32 kills; /* where 1234=12.34 kills and 0=0.00 kills */
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247 };
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248
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249 struct player_spacket {
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250 INT8 type; /* SP_PLAYER */
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251 INT8 pnum;
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252 CARD8 dir;
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253 INT8 speed;
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254 INT32 x, y;
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255 };
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256
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257 struct torp_info_spacket {
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258 INT8 type; /* SP_TORP_INFO */
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259 INT8 war;
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260 INT8 status; /* TFREE, TDET, etc... */
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261 INT8 pad1; /* pad needed for cross cpu compatibility */
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262 INT16 tnum;
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263 INT16 pad2;
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264 };
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265
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266 struct torp_spacket {
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267 INT8 type; /* SP_TORP */
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268 CARD8 dir;
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269 INT16 tnum;
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270 INT32 x, y;
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271 };
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272
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273 /* Shapes of thingys. It would be best to add to the end of this list and
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274 try to coordinate your additions with other hackers. */
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275 enum thingy_types {
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276 SHP_BLANK, SHP_MISSILE, SHP_BOOM, SHP_TORP, SHP_PLASMA, SHP_MINE,
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277 SHP_PBOOM, SHP_FIGHTER, SHP_WARP_BEACON
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278 };
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279
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280 struct thingy_info_spacket {
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281 INT8 type; /* SP_THINGY_INFO */
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282 INT8 war;
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283 INT16 shape; /* a thingy_types */
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284 INT16 tnum;
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285 INT16 owner;
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286 };
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287
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288 struct thingy_spacket {
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289 INT8 type; /* SP_THINGY */
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290 CARD8 dir;
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291 INT16 tnum;
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292 INT32 x, y;
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293 };
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294
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295 struct phaser_spacket {
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296 INT8 type; /* SP_PHASER */
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297 INT8 pnum;
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298 INT8 status; /* PH_HIT, etc... */
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299 CARD8 dir;
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300 INT32 x, y;
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301 INT32 target;
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302 };
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303
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304 struct plasma_info_spacket {
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305 INT8 type; /* SP_PLASMA_INFO */
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306 INT8 war;
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307 INT8 status; /* TFREE, TDET, etc... */
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308 INT8 pad1; /* pad needed for cross cpu compatibility */
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309 INT16 pnum;
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310 INT16 pad2;
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311 };
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312
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313 struct plasma_spacket {
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314 INT8 type; /* SP_PLASMA */
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315 INT8 pad1;
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316 INT16 pnum;
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317 INT32 x, y;
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318 };
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319
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320 struct warning_spacket {
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321 INT8 type; /* SP_WARNING */
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322 INT8 pad1;
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323 INT8 pad2;
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324 INT8 pad3;
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325 char mesg[80];
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326 };
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327
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328 struct motd_spacket {
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329 INT8 type; /* SP_MOTD */
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330 INT8 pad1;
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331 INT8 pad2;
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332 INT8 pad3;
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333 char line[80];
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334 };
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335
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336 struct you_spacket {
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337 INT8 type; /* SP_YOU */
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338 INT8 pnum; /* Guy needs to know this... */
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339 INT8 hostile;
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340 INT8 swar;
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341 INT8 armies;
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342 INT8 tractor; /* ATM - visible tractor (was pad1) */
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343 CARD8 pad2;
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344 CARD8 pad3;
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345 CARD32 flags;
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346 INT32 damage;
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347 INT32 shield;
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348 INT32 fuel;
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349 INT16 etemp;
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350 INT16 wtemp;
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351 INT16 whydead;
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352 INT16 whodead;
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353 };
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354
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355 struct queue_spacket {
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356 INT8 type; /* SP_QUEUE */
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357 INT8 pad1;
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358 INT16 pos;
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359 };
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360
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361 struct status_spacket {
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362 INT8 type; /* SP_STATUS */
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363 INT8 tourn;
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364 INT8 pad1;
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365 INT8 pad2;
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366 CARD32 armsbomb;
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367 CARD32 planets;
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368 CARD32 kills;
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369 CARD32 losses;
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370 CARD32 time;
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371 CARD32 timeprod;
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372 };
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373
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374 struct planet_spacket {
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375 INT8 type; /* SP_PLANET */
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376 INT8 pnum;
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377 INT8 owner;
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378 INT8 info;
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379 INT16 flags;
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380 INT16 pad2;
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381 INT32 armies;
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382 };
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383
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384 /* terrain info for Paradise terrain */
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385 /* 5/16/95 rpg */
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386
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387 struct terrain_info_packet2 {
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388 CARD8 type; /* SP_TERRAIN_INFO2 */
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389 CARD8 pad;
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390 CARD16 pad2;
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391 CARD16 xdim;
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392 CARD16 ydim;
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393 };
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394
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395 struct terrain_packet2 {
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396 CARD8 type; /* SP_TERRAIN2 */
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397 CARD8 sequence;
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398 CARD8 total_pkts;
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399 CARD8 length;
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400 CARD8 terrain_type[128]; /* Ugh... this needs to be fixed 5/16/95 rpg */
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401 /* CARD16 terrain_alt1[128]; */
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402 /* CARD16 terrain_alt2[128]; */
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403 };
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404
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405 struct pickok_spacket {
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406 INT8 type; /* SP_PICKOK */
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407 INT8 state;
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408 INT8 pad2;
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409 INT8 pad3;
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410 };
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411
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412 struct login_spacket {
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413 INT8 type; /* SP_LOGIN */
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414 INT8 accept; /* 1/0 */
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415 INT8 pad2;
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416 INT8 pad3;
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417 INT32 flags;
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418 char keymap[96];
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419 };
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420
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421 struct flags_spacket {
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422 INT8 type; /* SP_FLAGS */
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423 INT8 pnum; /* whose flags are they? */
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424 INT8 tractor; /* ATM - visible tractors */
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425 INT8 pad2;
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426 CARD32 flags;
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427 };
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428
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429 struct mask_spacket {
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430 INT8 type; /* SP_MASK */
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431 INT8 mask;
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432 INT8 pad1;
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433 INT8 pad2;
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434 };
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435
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436 struct pstatus_spacket {
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437 INT8 type; /* SP_PSTATUS */
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438 INT8 pnum;
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439 INT8 status;
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440 INT8 pad1;
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441 };
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442
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443 struct badversion_spacket {
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444 INT8 type; /* SP_BADVERSION */
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445 INT8 why;
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446 INT8 pad2;
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447 INT8 pad3;
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448 };
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449
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450 struct hostile_spacket {
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451 INT8 type; /* SP_HOSTILE */
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452 INT8 pnum;
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453 INT8 war;
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454 INT8 hostile;
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455 };
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456
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457 struct stats_spacket {
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458 INT8 type; /* SP_STATS */
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459 INT8 pnum;
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460 INT8 pad1;
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461 INT8 pad2;
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462 INT32 tkills; /* Tournament kills */
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463 INT32 tlosses; /* Tournament losses */
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464 INT32 kills; /* overall */
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465 INT32 losses; /* overall */
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466 INT32 tticks; /* ticks of tournament play time */
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467 INT32 tplanets; /* Tournament planets */
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468 INT32 tarmies; /* Tournament armies */
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469 INT32 sbkills; /* Starbase kills */
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470 INT32 sblosses; /* Starbase losses */
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471 INT32 armies; /* non-tourn armies */
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472 INT32 planets; /* non-tourn planets */
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473 INT32 maxkills; /* max kills as player * 100 */
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474 INT32 sbmaxkills; /* max kills as sb * 100 */
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475 };
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476
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477 struct plyr_login_spacket {
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478 INT8 type; /* SP_PL_LOGIN */
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479 INT8 pnum;
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480 INT8 rank;
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481 INT8 pad1;
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482 char name[16];
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483 char monitor[16];
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484 char login[16];
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485 };
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486
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487 struct reserved_spacket {
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488 INT8 type; /* SP_RESERVED */
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489 INT8 pad1;
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490 INT8 pad2;
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491 INT8 pad3;
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492 INT8 data[16];
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493 };
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494
|
|
495 struct planet_loc_spacket {
|
|
496 INT8 type; /* SP_PLANET_LOC */
|
|
497 INT8 pnum;
|
|
498 INT8 pad2;
|
|
499 INT8 pad3;
|
|
500 INT32 x;
|
|
501 INT32 y;
|
|
502 char name[16];
|
|
503 };
|
|
504
|
|
505 struct scan_spacket { /* ATM */
|
|
506 INT8 type; /* SP_SCAN */
|
|
507 INT8 pnum;
|
|
508 INT8 success;
|
|
509 INT8 pad1;
|
|
510 INT32 p_fuel;
|
|
511 INT32 p_armies;
|
|
512 INT32 p_shield;
|
|
513 INT32 p_damage;
|
|
514 INT32 p_etemp;
|
|
515 INT32 p_wtemp;
|
|
516 };
|
|
517
|
|
518 struct udp_reply_spacket { /* UDP */
|
|
519 INT8 type; /* SP_UDP_REPLY */
|
|
520 INT8 reply;
|
|
521 INT8 pad1;
|
|
522 INT8 pad2;
|
|
523 INT32 port;
|
|
524 };
|
|
525
|
|
526 struct sequence_spacket { /* UDP */
|
|
527 INT8 type; /* SP_SEQUENCE */
|
|
528 INT8 pad1;
|
|
529 CARD16 sequence;
|
|
530 };
|
|
531 struct sc_sequence_spacket { /* UDP */
|
|
532 INT8 type; /* SP_CP_SEQUENCE */
|
|
533 INT8 pad1;
|
|
534 CARD16 sequence;
|
|
535 };
|
|
536
|
|
537 /*
|
|
538 * Game configuration.
|
|
539 * KAO 1/23/93
|
|
540 */
|
|
541
|
|
542 struct ship_cap_spacket { /* Server configuration of client */
|
|
543 INT8 type; /* screw motd method */
|
|
544 INT8 operation; /* 0 = add/change a ship, 1 = remove a ship */
|
|
545 INT16 s_type; /* SP_SHIP_CAP */
|
|
546 INT16 s_torpspeed;
|
|
547 INT16 s_phaserrange;
|
|
548 INT32 s_maxspeed;
|
|
549 INT32 s_maxfuel;
|
|
550 INT32 s_maxshield;
|
|
551 INT32 s_maxdamage;
|
|
552 INT32 s_maxwpntemp;
|
|
553 INT32 s_maxegntemp;
|
|
554 INT16 s_width;
|
|
555 INT16 s_height;
|
|
556 INT16 s_maxarmies;
|
|
557 INT8 s_letter;
|
|
558 INT8 pad2;
|
|
559 char s_name[16];
|
|
560 INT8 s_desig1;
|
|
561 INT8 s_desig2;
|
|
562 INT16 s_bitmap;
|
|
563 };
|
|
564
|
|
565 struct motd_pic_spacket {
|
|
566 INT8 type; /* SP_MOTD_PIC */
|
|
567 INT8 pad1;
|
|
568 INT16 x, y, page;
|
|
569 INT16 width, height;
|
|
570 INT8 bits[1016];
|
|
571 };
|
|
572
|
|
573
|
|
574 /* This is used to send paradise style stats */
|
|
575 struct stats_spacket2 {
|
|
576 INT8 type; /* SP_STATS2 */
|
|
577 INT8 pnum;
|
|
578 INT8 pad1;
|
|
579 INT8 pad2;
|
|
580
|
|
581 INT32 genocides; /* number of genocides participated in */
|
|
582 INT32 maxkills; /* max kills ever * 100 */
|
|
583 INT32 di; /* destruction inflicted for all time * 100 */
|
|
584 INT32 kills; /* Kills in tournament play */
|
|
585 INT32 losses; /* Losses in tournament play */
|
|
586 INT32 armsbomb; /* Tournament armies bombed */
|
|
587 INT32 resbomb; /* resources bombed off */
|
|
588 INT32 dooshes; /* armies killed while being carried */
|
|
589 INT32 planets; /* Tournament planets conquered */
|
|
590 INT32 tticks; /* Tournament ticks */
|
|
591 /* SB/WB/JS stats are entirely separate */
|
|
592 INT32 sbkills; /* Kills as starbase */
|
|
593 INT32 sblosses; /* Losses as starbase */
|
|
594 INT32 sbticks; /* Time as starbase */
|
|
595 INT32 sbmaxkills; /* Max kills as starbase * 100 */
|
|
596 INT32 wbkills; /* Kills as warbase */
|
|
597 INT32 wblosses; /* Losses as warbase */
|
|
598 INT32 wbticks; /* Time as warbase */
|
|
599 INT32 wbmaxkills; /* Max kills as warbase * 100 */
|
|
600 INT32 jsplanets; /* planets assisted with in JS */
|
|
601 INT32 jsticks; /* ticks played as a JS */
|
|
602 INT32 rank; /* Ranking of the player */
|
|
603 INT32 royal; /* royaly, specialty, rank */
|
|
604 };
|
|
605
|
|
606 /* status info for paradise stats */
|
|
607 struct status_spacket2 {
|
|
608 INT8 type; /* SP_STATUS2 */
|
|
609 INT8 tourn;
|
|
610 INT8 pad1;
|
|
611 INT8 pad2;
|
|
612 CARD32 dooshes; /* total number of armies dooshed */
|
|
613 CARD32 armsbomb; /* all t-mode armies bombed */
|
|
614 CARD32 resbomb; /* resources bombed */
|
|
615 CARD32 planets; /* all t-mode planets taken */
|
|
616 CARD32 kills; /* all t-mode kills made */
|
|
617 CARD32 losses; /* all t-mode losses */
|
|
618 CARD32 sbkills; /* total kills in SB's */
|
|
619 CARD32 sblosses; /* total losses in Sb's */
|
|
620 CARD32 sbtime; /* total time in SB's */
|
|
621 CARD32 wbkills; /* kills in warbases */
|
|
622 CARD32 wblosses; /* losses in warbases */
|
|
623 CARD32 wbtime; /* total time played in wb's */
|
|
624 CARD32 jsplanets; /* total planets taken by jump ships */
|
|
625 CARD32 jstime; /* total time in a jump ship */
|
|
626 CARD32 time; /* t mode time in this game */
|
|
627 CARD32 timeprod; /* t-mode ship ticks--sort of like */
|
|
628 };
|
|
629
|
|
630
|
|
631 /* planet info for a paradise planet */
|
|
632 struct planet_spacket2 {
|
|
633 INT8 type; /* SP_PLANET2 */
|
|
634 INT8 pnum; /* planet number */
|
|
635 INT8 owner; /* owner of the planet */
|
|
636 INT8 info; /* who has touched planet */
|
|
637 INT32 flags; /* planet's flags */
|
|
638 INT32 timestamp; /* timestamp for info on planet */
|
|
639 INT32 armies; /* armies on the planet */
|
|
640 };
|
|
641
|
|
642 struct obvious_packet {
|
|
643 INT8 type; /* SP_NEW_MOTD */
|
|
644 INT8 pad1; /* CP_ASK_MOTD */
|
|
645 };
|
|
646
|
|
647 struct rsa_key_spacket {
|
|
648 INT8 type; /* SP_RSA_KEY */
|
|
649 INT8 pad1;
|
|
650 INT8 pad2;
|
|
651 INT8 pad3;
|
|
652 CARD8 data[KEY_SIZE];
|
|
653 };
|
|
654
|
|
655
|
|
656 struct ping_spacket {
|
|
657 INT8 type; /* SP_PING */
|
|
658 CARD8 number; /* id (ok to wrap) */
|
|
659 CARD16 lag; /* delay of last ping in ms */
|
|
660
|
|
661 CARD8 tloss_sc; /* total loss server-client 0-100% */
|
|
662 CARD8 tloss_cs; /* total loss client-server 0-100% */
|
|
663
|
|
664 CARD8 iloss_sc; /* inc. loss server-client 0-100% */
|
|
665 CARD8 iloss_cs; /* inc. loss client-server 0-100% */
|
|
666 };
|
|
667
|
|
668 struct paradiseext1_spacket {
|
|
669 INT8 type;
|
|
670 CARD8 subtype;
|
|
671 INT16 pad;
|
|
672 };
|
|
673
|
|
674 struct pe1_missing_bitmap_spacket {
|
|
675 INT8 type;
|
|
676 CARD8 subtype;
|
|
677
|
|
678 INT16 page;
|
|
679
|
|
680 INT16 x, y;
|
|
681 INT16 width, height;
|
|
682 };
|
|
683
|
|
684 struct pe1_num_missiles_spacket {
|
|
685 INT8 type; /* SP_PARADISE_EXT1 */
|
|
686 CARD8 subtype; /* SP_PE1_NUM_MISSILES */
|
|
687
|
|
688 INT16 num; /* number of missiles */
|
|
689 };
|
|
690
|
|
691 /*
|
|
692 * These are the client --> server packets
|
|
693 */
|
|
694
|
|
695 struct mesg_cpacket {
|
|
696 INT8 type; /* CP_MESSAGE */
|
|
697 INT8 group;
|
|
698 INT8 indiv;
|
|
699 INT8 pad1;
|
|
700 char mesg[80];
|
|
701 };
|
|
702
|
|
703 struct speed_cpacket {
|
|
704 INT8 type; /* CP_SPEED */
|
|
705 INT8 speed;
|
|
706 INT8 pad1;
|
|
707 INT8 pad2;
|
|
708 };
|
|
709
|
|
710 struct dir_cpacket {
|
|
711 INT8 type; /* CP_DIRECTION */
|
|
712 CARD8 dir;
|
|
713 INT8 pad1;
|
|
714 INT8 pad2;
|
|
715 };
|
|
716
|
|
717 struct phaser_cpacket {
|
|
718 INT8 type; /* CP_PHASER */
|
|
719 CARD8 dir;
|
|
720 INT8 pad1;
|
|
721 INT8 pad2;
|
|
722 };
|
|
723
|
|
724 struct plasma_cpacket {
|
|
725 INT8 type; /* CP_PLASMA */
|
|
726 CARD8 dir;
|
|
727 INT8 pad1;
|
|
728 INT8 pad2;
|
|
729 };
|
|
730
|
|
731 struct torp_cpacket {
|
|
732 INT8 type; /* CP_TORP */
|
|
733 CARD8 dir; /* direction to fire torp */
|
|
734 INT8 pad1;
|
|
735 INT8 pad2;
|
|
736 };
|
|
737
|
|
738 struct quit_cpacket {
|
|
739 INT8 type; /* CP_QUIT */
|
|
740 INT8 pad1;
|
|
741 INT8 pad2;
|
|
742 INT8 pad3;
|
|
743 };
|
|
744
|
|
745 struct login_cpacket {
|
|
746 INT8 type; /* CP_LOGIN */
|
|
747 INT8 query;
|
|
748 INT8 pad2;
|
|
749 INT8 pad3;
|
|
750 char name[16];
|
|
751 char password[16];
|
|
752 char login[16];
|
|
753 };
|
|
754
|
|
755 struct outfit_cpacket {
|
|
756 INT8 type; /* CP_OUTFIT */
|
|
757 INT8 team;
|
|
758 INT8 ship;
|
|
759 INT8 pad1;
|
|
760 };
|
|
761
|
|
762 struct war_cpacket {
|
|
763 INT8 type; /* CP_WAR */
|
|
764 INT8 newmask;
|
|
765 INT8 pad1;
|
|
766 INT8 pad2;
|
|
767 };
|
|
768
|
|
769 struct practr_cpacket {
|
|
770 INT8 type; /* CP_PRACTR */
|
|
771 INT8 pad1;
|
|
772 INT8 pad2;
|
|
773 INT8 pad3;
|
|
774 };
|
|
775
|
|
776 struct shield_cpacket {
|
|
777 INT8 type; /* CP_SHIELD */
|
|
778 INT8 state; /* up/down */
|
|
779 INT8 pad1;
|
|
780 INT8 pad2;
|
|
781 };
|
|
782
|
|
783 struct repair_cpacket {
|
|
784 INT8 type; /* CP_REPAIR */
|
|
785 INT8 state; /* on/off */
|
|
786 INT8 pad1;
|
|
787 INT8 pad2;
|
|
788 };
|
|
789
|
|
790 struct orbit_cpacket {
|
|
791 INT8 type; /* CP_ORBIT */
|
|
792 INT8 state; /* on/off */
|
|
793 INT8 pad1;
|
|
794 INT8 pad2;
|
|
795 };
|
|
796
|
|
797 struct planlock_cpacket {
|
|
798 INT8 type; /* CP_PLANLOCK */
|
|
799 INT8 pnum;
|
|
800 INT8 pad1;
|
|
801 INT8 pad2;
|
|
802 };
|
|
803
|
|
804 struct playlock_cpacket {
|
|
805 INT8 type; /* CP_PLAYLOCK */
|
|
806 INT8 pnum;
|
|
807 INT8 pad1;
|
|
808 INT8 pad2;
|
|
809 };
|
|
810
|
|
811 struct bomb_cpacket {
|
|
812 INT8 type; /* CP_BOMB */
|
|
813 INT8 state;
|
|
814 INT8 pad1;
|
|
815 INT8 pad2;
|
|
816 };
|
|
817
|
|
818 struct beam_cpacket {
|
|
819 INT8 type; /* CP_BEAM */
|
|
820 INT8 state;
|
|
821 INT8 pad1;
|
|
822 INT8 pad2;
|
|
823 };
|
|
824
|
|
825 struct cloak_cpacket {
|
|
826 INT8 type; /* CP_CLOAK */
|
|
827 INT8 state;
|
|
828 INT8 pad1;
|
|
829 INT8 pad2;
|
|
830 };
|
|
831
|
|
832 struct det_torps_cpacket {
|
|
833 INT8 type; /* CP_DET_TORPS */
|
|
834 INT8 pad1;
|
|
835 INT8 pad2;
|
|
836 INT8 pad3;
|
|
837 };
|
|
838
|
|
839 struct det_mytorp_cpacket {
|
|
840 INT8 type; /* CP_DET_MYTORP */
|
|
841 INT8 pad1;
|
|
842 INT16 tnum;
|
|
843 };
|
|
844
|
|
845 struct copilot_cpacket {
|
|
846 INT8 type; /* CP_COPLIOT */
|
|
847 INT8 state;
|
|
848 INT8 pad1;
|
|
849 INT8 pad2;
|
|
850 };
|
|
851
|
|
852 struct refit_cpacket {
|
|
853 INT8 type; /* CP_REFIT */
|
|
854 INT8 ship;
|
|
855 INT8 pad1;
|
|
856 INT8 pad2;
|
|
857 };
|
|
858
|
|
859 struct tractor_cpacket {
|
|
860 INT8 type; /* CP_TRACTOR */
|
|
861 INT8 state;
|
|
862 INT8 pnum;
|
|
863 INT8 pad2;
|
|
864 };
|
|
865
|
|
866 struct repress_cpacket {
|
|
867 INT8 type; /* CP_REPRESS */
|
|
868 INT8 state;
|
|
869 INT8 pnum;
|
|
870 INT8 pad2;
|
|
871 };
|
|
872
|
|
873 struct coup_cpacket {
|
|
874 INT8 type; /* CP_COUP */
|
|
875 INT8 pad1;
|
|
876 INT8 pad2;
|
|
877 INT8 pad3;
|
|
878 };
|
|
879
|
|
880 struct socket_cpacket {
|
|
881 INT8 type; /* CP_SOCKET */
|
|
882 INT8 version;
|
|
883 INT8 udp_version; /* was pad2 */
|
|
884 INT8 pad3;
|
|
885 CARD32 socket;
|
|
886 };
|
|
887
|
|
888 struct options_cpacket {
|
|
889 INT8 type; /* CP_OPTIONS */
|
|
890 INT8 pad1;
|
|
891 INT8 pad2;
|
|
892 INT8 pad3;
|
|
893 CARD32 flags;
|
|
894 INT8 keymap[96];
|
|
895 };
|
|
896
|
|
897 struct bye_cpacket {
|
|
898 INT8 type; /* CP_BYE */
|
|
899 INT8 pad1;
|
|
900 INT8 pad2;
|
|
901 INT8 pad3;
|
|
902 };
|
|
903
|
|
904 struct dockperm_cpacket {
|
|
905 INT8 type; /* CP_DOCKPERM */
|
|
906 INT8 state;
|
|
907 INT8 pad2;
|
|
908 INT8 pad3;
|
|
909 };
|
|
910
|
|
911 struct updates_cpacket {
|
|
912 INT8 type; /* CP_UPDATES */
|
|
913 INT8 pad1;
|
|
914 INT8 pad2;
|
|
915 INT8 pad3;
|
|
916 CARD32 usecs;
|
|
917 };
|
|
918
|
|
919 struct resetstats_cpacket {
|
|
920 INT8 type; /* CP_RESETSTATS */
|
|
921 INT8 verify; /* 'Y' - just to make sure he meant it */
|
|
922 INT8 pad2;
|
|
923 INT8 pad3;
|
|
924 };
|
|
925
|
|
926 struct reserved_cpacket {
|
|
927 INT8 type; /* CP_RESERVED */
|
|
928 INT8 pad1;
|
|
929 INT8 pad2;
|
|
930 INT8 pad3;
|
|
931 INT8 data[16];
|
|
932 INT8 resp[16];
|
|
933 };
|
|
934
|
|
935 struct scan_cpacket { /* ATM */
|
|
936 INT8 type; /* CP_SCAN */
|
|
937 INT8 pnum;
|
|
938 INT8 pad1;
|
|
939 INT8 pad2;
|
|
940 };
|
|
941
|
|
942 struct udp_req_cpacket { /* UDP */
|
|
943 INT8 type; /* CP_UDP_REQ */
|
|
944 INT8 request;
|
|
945 INT8 connmode; /* respond with port # or just send UDP
|
|
946 packet? */
|
|
947 INT8 pad2;
|
|
948 INT32 port; /* compensate for hosed recvfrom() */
|
|
949 };
|
|
950
|
|
951 struct sequence_cpacket { /* UDP */
|
|
952 INT8 type; /* CP_SEQUENCE */
|
|
953 INT8 pad1;
|
|
954 CARD16 sequence;
|
|
955 };
|
|
956
|
|
957 struct rsa_key_cpacket {
|
|
958 INT8 type; /* CP_RSA_KEY */
|
|
959 INT8 pad1;
|
|
960 INT8 pad2;
|
|
961 INT8 pad3;
|
|
962 CARD8 global[KEY_SIZE];
|
|
963 CARD8 public[KEY_SIZE];
|
|
964 CARD8 resp[KEY_SIZE];
|
|
965 };
|
|
966
|
|
967 /* the CP_ASK_MOTD packet is the same as temp_spacket */
|
|
968
|
|
969 struct ping_cpacket {
|
|
970 INT8 type; /* CP_PING_RESPONSE */
|
|
971 CARD8 number; /* id */
|
|
972 INT8 pingme; /* if client wants server to ping */
|
|
973 INT8 pad1;
|
|
974
|
|
975 INT32 cp_sent; /* # packets sent to server */
|
|
976 INT32 cp_recv; /* # packets recv from server */
|
|
977 };
|
|
978
|
|
979
|
|
980 #ifdef FEATURE
|
|
981 /* feature_cpacket and _spacket are identical! */
|
|
982 struct feature_cpacket { /* CP_FEATURE */
|
|
983 INT8 type;
|
|
984 char feature_type; /* either 'C' or 'S' */
|
|
985 CARD8 arg1; /* could be INT8 depending on feature */
|
|
986 CARD8 arg2; /* but only BEEP_LITE uses it, for now */
|
|
987 INT32 value;
|
|
988 char name[80];
|
|
989 };
|
|
990
|
|
991 struct feature_spacket { /* SP_FEATURE */
|
|
992 INT8 type;
|
|
993 char feature_type; /* either 'C' or 'S' */
|
|
994 CARD8 arg1;
|
|
995 CARD8 arg2;
|
|
996 INT32 value;
|
|
997 char name[80];
|
|
998 };
|
|
999 #endif /* FEATURE */
|
|
1000
|
|
1001 /*
|
|
1002 * short stuff
|
|
1003 */
|
|
1004
|
|
1005 #ifdef SHORT_PACKETS
|
|
1006 struct shortreq_cpacket { /* CP_S_REQ */
|
|
1007 INT8 type;
|
|
1008 INT8 req;
|
|
1009 INT8 version;
|
|
1010 INT8 pad2;
|
|
1011 };
|
|
1012
|
|
1013 struct threshold_cpacket { /* CP_S_THRS */
|
|
1014 INT8 type;
|
|
1015 INT8 pad1;
|
|
1016 CARD16 thresh;
|
|
1017 };
|
|
1018
|
|
1019 struct shortreply_spacket { /* SP_S_REPLY */
|
|
1020 INT8 type;
|
|
1021 INT8 repl;
|
|
1022 CARD16 winside;
|
|
1023 INT32 gwidth;
|
|
1024 };
|
|
1025
|
|
1026 struct youshort_spacket { /* SP_S_YOU */
|
|
1027 INT8 type;
|
|
1028
|
|
1029 INT8 pnum;
|
|
1030 INT8 hostile;
|
|
1031 INT8 swar;
|
|
1032
|
|
1033 INT8 armies;
|
|
1034 INT8 whydead;
|
|
1035 INT8 whodead;
|
|
1036
|
|
1037 INT8 pad1;
|
|
1038
|
|
1039 CARD32 flags;
|
|
1040 };
|
|
1041
|
|
1042 struct youss_spacket { /* SP_S_YOU_SS */
|
|
1043 INT8 type;
|
|
1044 INT8 pad1;
|
|
1045
|
|
1046 CARD16 damage;
|
|
1047 CARD16 shield;
|
|
1048 CARD16 fuel;
|
|
1049 CARD16 etemp;
|
|
1050 CARD16 wtemp;
|
|
1051 };
|
|
1052
|
|
1053 #define VPLANET_SIZE 6
|
|
1054
|
|
1055 struct planet_s_spacket { /* body of SP_S_PLANET */
|
|
1056 INT8 pnum;
|
|
1057 INT8 owner;
|
|
1058 INT8 info;
|
|
1059 CARD8 armies; /* more than 255 Armies ? ... */
|
|
1060 INT16 flags;
|
|
1061 };
|
|
1062 struct warning_s_spacket { /* SP_S_WARNING */
|
|
1063 INT8 type;
|
|
1064 CARD8 whichmessage;
|
|
1065 INT8 argument, argument2;/* for phaser etc ... */
|
|
1066 };
|
|
1067
|
|
1068 struct player_s_spacket {
|
|
1069 INT8 type; /* SP_S_PLAYER Header */
|
|
1070 INT8 packets; /* How many player-packets are in this packet
|
|
1071 ( only the first 6 bits are relevant ) */
|
|
1072 CARD8 dir;
|
|
1073 INT8 speed;
|
|
1074 INT32 x, y; /* To get the absolute Position */
|
|
1075 };
|
|
1076
|
|
1077 /* The format of the body:
|
|
1078 struct player_s_body_spacket { Body of new Player Packet
|
|
1079 CARD8 pnum; 0-4 = pnum, 5 local or galactic, 6 = 9. x-bit, 7 9. y-bit
|
|
1080 CARD8 speeddir; 0-3 = speed , 4-7 direction of ship
|
|
1081 CARD8 x; low 8 bits from X-Pixelcoordinate
|
|
1082 CARD8 y; low 8 bits from Y-Pixelcoordinate
|
|
1083 };
|
|
1084 */
|
|
1085
|
|
1086 struct torp_s_spacket {
|
|
1087 INT8 type; /* SP_S_TORP */
|
|
1088 CARD8 bitset; /* bit=1 that torp is in packet */
|
|
1089 CARD8 whichtorps; /* Torpnumber of first torp / 8 */
|
|
1090 CARD8 data[21]; /* For every torp 2*9 bit coordinates */
|
|
1091 };
|
|
1092
|
|
1093 struct mesg_s_spacket {
|
|
1094 INT8 type; /* SP_S_MESSAGE */
|
|
1095 CARD8 m_flags;
|
|
1096 CARD8 m_recpt;
|
|
1097 CARD8 m_from;
|
|
1098 CARD8 length; /* Length of whole packet */
|
|
1099 INT8 mesg;
|
|
1100 INT8 pad2;
|
|
1101 INT8 pad3;
|
|
1102 INT8 pad[76];
|
|
1103 };
|
|
1104
|
|
1105 struct mesg_s_cpacket {
|
|
1106 INT8 type; /* CP_S__MESSAGE */
|
|
1107 INT8 group;
|
|
1108 INT8 indiv;
|
|
1109 INT8 length; /* Size of whole packet */
|
|
1110 INT8 mesg[80];
|
|
1111 };
|
|
1112
|
|
1113 #endif
|
|
1114
|
|
1115 #endif
|