Mercurial > ~darius > hgwebdir.cgi > mikmod
view docs/changes.txt @ 16:e5529b6e3b1c
Inistal commit of the Cheesy Mod Player (tm)
author | darius |
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date | Thu, 23 Apr 1998 07:35:49 +0000 |
parents | 687659b135f0 |
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--> MikMod Sound Libraries Version 3.0 -> Updates and Changes Text - August 20st, 1997 Updates to MikMod 3.0 Public from Beta Release 03. ================================================== I warn you now: There are a LOT of changes in this version. :-) -/- Soundcard Drivers: - The Soundscape and WSS soundcard drivers were effectively disabled. They should work now. - There is now a Gravis Ultrasound software mixer. To use the old hardware-only one, register 'drv_gus2' in the place of 'drv_gus'. The drv_gus driver now supports BOTH software and hardware mixing at the same time! - Fixed some small stereo bugs in the software mixer [VIRTCH.C]. Stereo would get skewed in rare circumstances. - Added Dolby Surround Sound to the software mixer. - Added real reverb to the software mixer. - Added a second software mixer [VIRTCH2.C] that is geared toward high-quality output at the cost of speed. This mixer is by default used by the RAW and WAV to-disk drivers. - Added a WAV out driver. This generates standard RIFF-WAVE format files as the name MUSIC.WAV. -/- Functions and API: - Big Yay! There is nicely written and formatted documentation! Check out 'docs/mikmod.doc' for the MS Word 2.0 or 'docs/mikmod.txt' for the std text versions of the documentation. Note that the docs are still in the process of being written and there are most likely a handful of inaccuracies and missing topics (to be fixed soon). - Big Yay! You can now change driver settings on the FLY! Changes to md_mixfreq, md_device, md_dmabufsize, and md_mode after mikmod has been initialized will have no effect on replay. To have any new settings take effect, call MikMod_Reset(), which will reset the driver to use the new settings. Also, note that the following flags of md_mode will take effect im- midiately no matter what: DMODE_SURROUND, DMODE_REVERSE, and DMODE_INTERP (when it is supported :). - md_dmabufsize is in MILLISECONDS now (and this time it will stay :). The new default value is 50 milliseconds, which comes out to about the same buffer size as the old default of 8192 bytes. NOTE: To achieve the maximum size buffer, use a value of 4000 or more. That will guaruntee that the largest DMA buffer is always used. - MD_SetNumChannels has been renamed to MikMod_SetNumVoices and has sev- eral other changes: - A value of -1 for either parameter (music or sndfx) will keep the current setting. - It can now be called at any time. If it is called while playback is active, there will be a brief skip in playback and the new settings will be active. - ML_RegisterLoader() and MD_RegisterDriver(), although still supported, should be replaced with: MikMod_RegisterLoader(load_format); MikMod_RegisterDriver(drv_sound); NOTE: The '&' (address-of) preceeding the loader/driver should not be used with these procedures. - Also added the functions: MikMod_RegisterAllLoaders(); MikMod_RegisterAllDrivers(); These are defined in MDREG.C and MLREG.C, and can only support drivers that are distributed with MikMod or that I am aware of. If you are a driver developer, simply register your driver by hand as you did be- fore. - A new naming convention is now being used. This system should be quite a bit more intuitive for the avaerage MikMod user. Note that for this version, and probably the next few updates, the old API will still be useable (#define macros in MIKMOD.H). These will be removed in the near future, however. The [hopefully] complete list of function name changes are as follows: Old New MD_RegisterPlayer(x) MikMod_RegisterPlayer(x) MD_Init MikMod_Init MD_Exit MikMod_Exit MD_Update MikMod_Update ML_Free(x) MikMod_FreeSong(x) MD_SetNumChannels(x,y) MikMod_SetNumVoices(x,y) MD_SetNumVoices(x,y) MikMod_SetNumVoices(x,y) MD_PlayStart MikMod_EnableOutput MD_PlayStop MikMod_DisableOutput MD_VoiceSetVolume(x,y) Voice_SetVolume(x,y) MD_VoiceSetFrequency(x,y) Voice_SetFrequency(x,y) MD_VoiceSetPanning(x,y) Voice_SetPanning(x,y) MD_VoicePlay(x,y,z) Voice_Play(x,y,z) MD_VoiceStop(x) Voice_Stop(x) MD_VoiceReleaseSustain(x) Voice_ReleaseSustain(x) MD_VoiceStopped(x) Voice_Stopped(x) MD_VoiceGetPosition(x) Voice_GetPosition(x) MD_VoiceRealVolume(x) Voice_RealVolume(x) ML_LoadFN(x,y) MikMod_LoadSong(x,y) ML_LoadFP(x,y) MikMod_LoadSongFP(x,y) MP_HandleTick Player_HandleTick MP_PlayStart(x) Player_Start(x) MP_PlayStop Player_Stop - A new array of procedures have been added that affect the current playing song (as opposed to the old MP_ functions, which required a UNIMOD handle). The functions are [see the MikMod docs for descriptions]: void Player_Start(UNIMOD *mf); BOOL Player_Active(void); void Player_Stop(void); void Player_TogglePause(void); void Player_NextPosition(void); void Player_PrevPosition(void); void Player_SetPosition(UWORD pos); void Player_Mute(SLONG arg1, ...); void Player_UnMute(SLONG arg1, ...); void Player_ToggleMute(SLONG arg1, ...); BOOL Player_Muted(int chan); void Player_HandleTick(void); - Note to beta testers: The following files, if existing, should be de- leted (they are residue from older betas): pt_share.c pt_play.c mp_chart.c Actually, I suggest you remove any old versions of mikmod completely before installing this one. - If no soundcard is found, MikMod will automatically default to the No-Sound driver. This fixes crashes caused when no soundcard was present. -/- Loader: - The 15-instrument module loader has been adapted to support Ultimate SoundTracker modules (very old :), and general 15-instrument support and detection has been improved as well. - The UniMod Module Loader (load_uni) has been reinstated. See MIKCVT.C for the conversion program that you can use to change any supported format into a UniMod module. - The MED loader has been fixed (although it is still very non-func- tional). - The 669 loader has been fixed up a tiny bit. - A title loading command has been added, for those making module players who want to add the song titles to directory listings: CHAR *MikMod_LoadSongTitle(CHAR *filename); Returns a malloc'ed string containing the title of the song, or NULL if the song was not able to be opened or no title was present. -/- Player: - ImpulseTracker sample vibrato support has been improved. Linear mode sample vibratos are now supported perfectly, but modules in Amiga mode will not sound exactly correct (but close). NOTE: This does NOT affect standard effects vibratos, which are correct whether in Linear or Amiga (logrithmic) mode. - A small handful of modules with rare envelope sustain / loop setups would confuse mikmod and end up with silent samples. - Note Delays were not being implimented properly. - a note delay would distort the sample that had been playing before it. - a note off or note cut triggered with a note delay too effect im- midiately, rather than after the delay had expired. - A 'bug' in ImpulseTracker's Sample Offset (Oxx) has been fixed. The IT documentation wrongly reported that offsets past the end of a sample would not be played (they are, duh). - An IT Retrig (Qxx) indescrepency - Qx0 is the same as Qx1 [std Pro- Tracker and ST3 simply ignore Qx0 commands]. Fixed. - Fixed an IT/S3M bug where Qxx would mess up any pitch slide commands immidiately following it that had a data part of 00 (ie, D00). - Overall NNA has been optimized and improved in many ways. --------------- Updates to Build 03 of MikMod 3.0 over Build 02. -/- General: - The volume scale for song volume has been redone to 0->128 instead of 0->100. - You can also control song volume via "md_musicvolume", which is also on a scale of 0->128. - When registering loaders or drivers, you no longer put them in reverse order. - ML_LoadFN() has been modified. It now accepts two parameters, the filename of the song, and the maximum number of channels allowed to be allocated. See the MIKMOD.C example for more details. - Sound Effects support has been added. See MIKMOD.TXT for complete details on how to fully utilize MikMod's sound effects routines. - Additions to the MIKMOD.C example file: - F1 through F10 now set volumes of 10 through 100. - Songs can be paused and resumed via pressing 'P' - Added panning separation control via the command line option '/pansep xx' where x is a value from 0 to 100% (100% being full stereo). [default = 100%] - Added reverse stereo panning option (/revpan). - Added volume control via F1 (10%) thru F10 (100%). - Maximum allowed mixer channels can be set with the '/c xxx' option. The max value is 255 channels, the minimum is 2. This will affect ALL song formats. [default = 64] -/- Player: - ImpulseTracker (IT) support is nearly completed. New note actions are now supported in full. - IT Linear slide functions are now fully functional, and greatly op- timized for both speed and size. - IT and XM KeyOff / KeyFade effects should be supported correctly now. - Several IT panning bugs have been fixed. - There is no longer a need to call MD_PlayStart() or MP_PlayStop() if no sound effects channels have been specified - they will automatic- ally be called by MP_PlayStart() and MP_PlayStop() - New function: MP_TogglePause(UNIMOD *mf); Pauses or unpauses a song using MP_PlayStart and MP_PlayStop - Channel muting is now availble via the functions: MP_Mute(); MP_UnMute(); MP_ToggleMute(); -/- Loaders: - Many IT modules that would not load before will now load. - Support for scaling samples to fit into availible memory (for use on hardware mixer cards, but optional for software mixing as well). - Sample Loader functions have been separated from MDRIVER.C into a new source file, SLOADER.C. - XM loader bug fixed that caused a small handful of XMs to crash. [thanks to Urban Meuller] -/- Software Mixer: - Support for reverb and stereo delay have been added, but are not yet availible in assembly mixer form (C mixer only, see VIRTCH.C). - VIRTCH.C can be compiled as a 16 bit sample mixer. This about 50% slower than the 8 bit sample mixer on Intel machines, and requires twice as much memory for samples (not yet availible in assembly mixer form). [See VIRTCH.C for information on how to recompile to support these options] - Reverse Stereo is available for all soundcards. Set "md_mode |= DMODE_REVERSE;" - Dolby Surround Sound features are planned for but not yet supported. To enable surround (for future upgrades of MikMod): Set "md_mode |= DMODE_SURROUND;" --------------- Updates to Build 02 of MikMod 3.0 over Build 01. - SLOADER has been renamed back to MLOADER. - Error messaging has been worked back to the old style of returning a string and no error code. - All references to strings have been defined as UBYTE instead of char. (is this a problem for anyone?) - SB/AWE32 drivers have been added. (thanks to Steffen Rusitschka) - Windows Sound System [WSS] support has been added. (thanks to Mario Koeppen) However, for the driver to detect the card, the following environment variable must be set: set WSS=A[port] I[irq] D[dma] - Several older module loaders have been reinstated (thanks to Dimitry Boldyrev): FAR, 669, MED, and DSM. These loaders most likely have some bugs to be worked out. - A new version of the "BigMultiply" function has been made, that is both big-endian friendly and C based. It uses the FPU to do the 64-bit mul- tiply, and is only used on non-Watcom compilers. - A bunch of IT replated replay bugs weeded out. - IT and S3M loaders have been optimized to act like other players' load- ers that detect the REAL number of channels used. One wonders whatever happened to a simple "numchn" variable in a module format rather than pre-processing all pattern data to figure out what is used and what is not. - The GUS drivers have been split apart - there were both VTIMER and GUS timer based drivers. The VTIMER one is for timing-critical DOS appli- cations, while the GUS timer is exellent for programs that will be run from a Windows95 dos-box.