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view mmio/mmalloc.c @ 11:d5cb2cfc8eca
Initial revision
author | darius |
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date | Fri, 23 Jan 1998 16:05:11 +0000 |
parents | 55420dceb8e0 |
children |
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/* --> The MMIO Portable Memory Management functions -> Divine Entertainment GameDev Libraries Copyright © 1997 by Jake Stine and Divine Entertainment */ #include "mmio.h" // Same as malloc, but sets error variable _mm_error when it failed void *_mm_malloc(size_t size) { void *d; if((d=malloc(size))==NULL) { _mm_errno = MMERR_OUT_OF_MEMORY; if(_mm_errorhandler!=NULL) _mm_errorhandler(); } return d; } // Same as calloc, but sets error variable _mm_error when it failed void *_mm_calloc(size_t nitems, size_t size) { void *d; if((d=calloc(nitems,size))==NULL) { _mm_errno = MMERR_OUT_OF_MEMORY; if(_mm_errorhandler!=NULL) _mm_errorhandler(); } return d; } #ifndef __WATCOMC__ #ifndef __GNUC__ // Same as Watcom's strdup function - allocates memory for a string // and makes a copy of it. Ruturns NULL if failed. CHAR *strdup(CHAR *src) { CHAR *buf; if((buf = (CHAR *)_mm_malloc(strlen(src)+1)) == NULL) { _mm_errno = MMERR_OUT_OF_MEMORY; if(_mm_errorhandler!=NULL) _mm_errorhandler(); return NULL; } strcpy(buf,src); return buf; } #endif #endif