Mercurial > ~darius > hgwebdir.cgi > mikmod
view playercode/drv_wav_v2.c @ 17:80fa6dd10e14
Fix some C++ 'ism's
author | darius |
---|---|
date | Thu, 23 Apr 1998 22:54:49 +0000 |
parents | 437e8455d862 |
children |
line wrap: on
line source
#include "mikmod.h" #ifdef __GNUC__ #include <sys/types.h> #else #include <io.h> #endif #include <sys/stat.h> #include <fcntl.h> #define WAVBUFFERSIZE 65536 static FILE *wavout; static SBYTE *WAV_DMABUF; static ULONG dumpsize; static BOOL WAV_IsThere(void) { return 1; } static BOOL WAV_Init(void) { if(NULL == (wavout = fopen("music.wav", "wb"))) return 1; if(NULL == (WAV_DMABUF = _mm_malloc(WAVBUFFERSIZE))) return 1; md_mode |= DMODE_SOFT_MUSIC | DMODE_SOFT_SNDFX; if(VC2_Init()) return 1; _mm_write_string("RIFF WAVEfmt ",wavout); _mm_write_I_ULONG(16,wavout); // length of this RIFF block crap _mm_write_I_UWORD(1, wavout); // microsoft format type _mm_write_I_UWORD((md_mode & DMODE_STEREO) ? 2 : 1, wavout); _mm_write_I_ULONG(md_mixfreq, wavout); _mm_write_I_ULONG(md_mixfreq * ((md_mode & DMODE_STEREO) ? 2 : 1) * ((md_mode & DMODE_16BITS) ? 2 : 1), wavout); _mm_write_I_UWORD(((md_mode & DMODE_16BITS) ? 2 : 1) * ((md_mode & DMODE_STEREO) ? 2 : 1), wavout); // block alignment (8/16 bit) _mm_write_I_UWORD((md_mode & DMODE_16BITS) ? 16 : 8,wavout); _mm_write_string("data",wavout); dumpsize = 0; return 0; } static void WAV_Exit(void) { VC2_Exit(); // write in the actual sizes now if(wavout!=NULL) { _mm_fseek(wavout,4,SEEK_SET); _mm_write_I_ULONG(dumpsize + 32, wavout); _mm_fseek(wavout,40,SEEK_SET); _mm_write_I_ULONG(dumpsize, wavout); fclose(wavout); if(WAV_DMABUF != NULL) free(WAV_DMABUF); } } static void WAV_Update(void) { VC2_WriteBytes(WAV_DMABUF, WAVBUFFERSIZE); fwrite(WAV_DMABUF, 1, WAVBUFFERSIZE, wavout); dumpsize += WAVBUFFERSIZE; } static BOOL WAV_Reset(void) { return 0; } MDRIVER drv_wav = { NULL, "music.wav file", "WAV [music.wav] file output driver v1.0", 0,255, WAV_IsThere, VC2_SampleLoad, VC2_SampleUnload, VC2_SampleSpace, VC2_SampleLength, WAV_Init, WAV_Exit, WAV_Reset, VC2_SetNumVoices, VC2_PlayStart, VC2_PlayStop, WAV_Update, VC2_VoiceSetVolume, VC2_VoiceSetFrequency, VC2_VoiceSetPanning, VC2_VoicePlay, VC2_VoiceStop, VC2_VoiceStopped, VC2_VoiceReleaseSustain, VC2_VoiceGetPosition, NULL };