Mercurial > ~darius > hgwebdir.cgi > mikmod
view include/mikmod.h @ 10:55420dceb8e0
Initial entry of mikmod into the CVS tree.
author | darius |
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date | Fri, 23 Jan 1998 16:05:11 +0000 |
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#ifndef MIKMOD_H #define MIKMOD_H #include "mmio.h" #ifdef __cplusplus extern "C" { #endif #define MUTE_EXCLUSIVE 32000 #define MUTE_INCLUSIVE 32001 #define PAN_LEFT 0 #define PAN_CENTER 128 #define PAN_RIGHT 255 #define PAN_SURROUND 512 // panning value for Dolby Surround #define MikMod_RegisterDriver(x) MD_RegisterDriver(&x) #define MikMod_RegisterLoader(x) ML_RegisterLoader(&x) #define MikMod_RegisterErrorHandler(x) _mm_RegisterErrorHandler(x) // The following #define macros are for retaining API compatiability // with the beta version of MikMod 3.0, and are TEMPORARY! They WILL // be removed in the future! #define MD_RegisterPlayer(x) MikMod_RegisterPlayer(x) #define MD_Init MikMod_Init #define MD_Exit MikMod_Exit #define MD_Update MikMod_Update #define ML_Free(x) MikMod_FreeSong(x) #define MD_SetNumChannels(x,y) MikMod_SetNumVoices(x,y) #define MD_SetNumVoices(x,y) MikMod_SetNumVoices(x,y) #define MD_PlayStart MikMod_EnableOutput #define MD_PlayStop MikMod_DisableOutput #define MD_VoiceSetVolume(x,y) Voice_SetVolume(x,y) #define MD_VoiceSetFrequency(x,y) Voice_SetFrequency(x,y) #define MD_VoiceSetPanning(x,y) Voice_SetPanning(x,y) #define MD_VoicePlay(x,y,z) Voice_Play(x,y,z) #define MD_VoiceStop(x) Voice_Stop(x) #define MD_VoiceReleaseSustain(x) Voice_ReleaseSustain(x) #define MD_VoiceStopped(x) Voice_Stopped(x) #define MD_VoiceGetPosition(x) Voice_GetPosition(x) #define MD_VoiceRealVolume(x) Voice_RealVolume(x) #define SFX_CRITICAL 1 /************************************************************************** ****** mikmod types: ****************************************************** **************************************************************************/ // Sample format [loading and in-memory] flags: #define SF_16BITS 1 #define SF_SIGNED 2 #define SF_STEREO 4 #define SF_DELTA 8 #define SF_BIG_ENDIAN 16 // General Playback flags #define SF_LOOP 32 #define SF_BIDI 64 #define SF_SUSTAIN 128 #define SF_REVERSE 256 // Module-only Playback Flags #define SF_OWNPAN 512 #define SF_UST_LOOP 1024 typedef struct SAMPLE { ULONG speed; // Base playing speed/frequency of note (Middle C in player) UBYTE volume; // volume 0-64 UWORD panning; // panning (0-255 or PAN_SURROUND) ULONG length; // length of sample (in samples!) ULONG loopstart; // repeat position (relative to start, in samples) ULONG loopend; // repeat end ULONG susbegin; // sustain loop begin (in samples) \ Not Supported ULONG susend; // sustain loop end / Yet! UWORD flags; // sample format in memory // Variables used by the module player only! (ignored for sound effects) UBYTE globvol; // global volume UBYTE vibflags; // autovibrato flag stuffs UBYTE vibtype; // Vibratos moved from INSTRUMENT to SAMPLE UBYTE vibsweep; UBYTE vibdepth; UBYTE vibrate; CHAR *samplename; // name of the sample // Values used internally only (not saved in disk formats) UWORD avibpos; // autovibrato pos [player use] UBYTE divfactor; // for sample scaling (maintains proper period slides) ULONG seekpos; // seek position in file SWORD handle; // sample handle used by individual drivers } SAMPLE; // --> Struct : SAMPLOAD // This is a handle of sorts attached to any sample registered with // SL_RegisterSample. Generally, this only need be used or changed by the // loaders and drivers of mikmod. typedef struct SAMPLOAD { struct SAMPLOAD *next; ULONG length; // length of sample (in samples!) ULONG loopstart; // repeat position (relative to start, in samples) ULONG loopend; // repeat end UWORD infmt, outfmt; int scalefactor; SAMPLE *sample; FILE *fp; } SAMPLOAD; extern void SL_HalveSample(SAMPLOAD *s); extern void SL_Sample8to16(SAMPLOAD *s); extern void SL_Sample16to8(SAMPLOAD *s); extern void SL_SampleSigned(SAMPLOAD *s); extern void SL_SampleUnsigned(SAMPLOAD *s); extern BOOL SL_LoadSamples(void); // Returns 1 on error! extern SAMPLOAD *SL_RegisterSample(SAMPLE *s, int type, FILE *fp); // Returns 1 on error! extern void SL_Load(void *buffer, SAMPLOAD *smp, int length); extern BOOL SL_Init(SAMPLOAD *s); extern void SL_Exit(SAMPLOAD *s); /************************************************************************** ****** Wavload stuff: ***************************************************** **************************************************************************/ SAMPLE *WAV_LoadFP(FILE *fp); SAMPLE *WAV_LoadFN(CHAR *filename); void WAV_Free(SAMPLE *si); #include "ptform.h" /************************************************************************** ****** Driver stuff: ****************************************************** **************************************************************************/ // max. number of handles a driver has to provide. (not strict) #define MAXSAMPLEHANDLES 384 enum { MD_MUSIC = 0, MD_SNDFX }; enum { MD_HARDWARE = 0, MD_SOFTWARE }; // possible mixing mode bits: // -------------------------- // These take effect only after MikMod_Init or MikMod_Reset. #define DMODE_16BITS 1 // enable 16 bit output #define DMODE_SURROUND 2 // enable Dolby surround sound (not yet supported) #define DMODE_SOFT_SNDFX 4 // Process sound effects via software mixer (not yet supported) #define DMODE_SOFT_MUSIC 8 // Process music via software mixer (not yet supported) // These take effect immidiately. #define DMODE_STEREO 16 // enable stereo output #define DMODE_REVERSE 32 // reverse stereo #define DMODE_INTERP 64 // enable interpolation (not yet supported) // driver structure: typedef struct MDRIVER { struct MDRIVER *next; CHAR *Name; CHAR *Version; UBYTE HardVoiceLimit, // Limit of hardware mixer voices for this driver SoftVoiceLimit; // Limit of software mixer voices for this driver BOOL (*IsPresent) (void); SWORD (*SampleLoad) (SAMPLOAD *s, int type, FILE *fp); void (*SampleUnLoad) (SWORD handle); ULONG (*FreeSampleSpace) (int type); ULONG (*RealSampleLength) (int type, SAMPLE *s); BOOL (*Init) (void); void (*Exit) (void); BOOL (*Reset) (void); BOOL (*SetNumVoices) (void); BOOL (*PlayStart) (void); void (*PlayStop) (void); void (*Update) (void); void (*VoiceSetVolume) (UBYTE voice, UWORD vol); void (*VoiceSetFrequency) (UBYTE voice, ULONG frq); void (*VoiceSetPanning) (UBYTE voice, ULONG pan); void (*VoicePlay) (UBYTE voice, SWORD handle, ULONG start, ULONG size, ULONG reppos, ULONG repend, UWORD flags); void (*VoiceStop) (UBYTE voice); BOOL (*VoiceStopped) (UBYTE voice); void (*VoiceReleaseSustain)(UBYTE voice); SLONG (*VoiceGetPosition) (UBYTE voice); ULONG (*VoiceRealVolume) (UBYTE voice); BOOL (*StreamInit) (ULONG speed, UWORD flags); void (*StreamExit) (void); void (*StreamSetSpeed) (ULONG speed); SLONG (*StreamGetPosition) (void); void (*StreamLoadFP) (FILE *fp); } MDRIVER; // These variables can be changed at ANY time and results // will be immidiate: extern UBYTE md_bpm; // current song / hardware BPM rate extern UBYTE md_volume; // Global sound volume (0-128) extern UBYTE md_musicvolume; // volume of song extern UBYTE md_sndfxvolume; // volume of sound effects extern UBYTE md_reverb; // 0 = none; 15 = chaos extern UBYTE md_pansep; // 0 = mono; 128 == 100% (full left/right) // The variables below can be changed at any time, but changes will // not be implimented until MikMod_Reset is called. A call to // MikMod_Reset may result in a skip or pop in audio (depending on // the soundcard driver and the settings changed). extern UWORD md_device; // Device. 0 = autodetect, other # depend on driver register order. extern UWORD md_mixfreq; // mixing frequency. Valid 5000 -> 44100 extern UWORD md_dmabufsize; // DMA buffer size. Valid 512 -> 32000 extern UWORD md_mode; // Mode. See DMODE_? flags above // Variables below can be changed via MD_SetNumVoices at any time. // However, a call to MD_SetNumVoicess while the driver // is active will cause the sound to skip slightly. extern UBYTE md_numchn, // number of song + sound effects voices md_sngchn, // number of song voices md_sfxchn, // number of sound effects voices md_hardchn, // number of hardware mixed voices md_softchn; // number of software mixed voices // Following variables should not be changed! extern MDRIVER *md_driver; // Current driver in use. See MDRIVER struct // above for structure info contents. // This is for use by the hardware drivers only. It points to the // registered tickhandler function. extern void (*md_player)(void); // main driver prototypes: extern void MikMod_RegisterAllDrivers(void); extern void MikMod_RegisterAllLoaders(void); extern BOOL MikMod_Init(void); extern void MikMod_Exit(void); extern BOOL MikMod_Reset(void); extern int MikMod_PlaySample(SAMPLE *s, ULONG start, UBYTE flags); extern BOOL MikMod_SetNumVoices(int music, int sndfx); extern BOOL MikMod_Active(void); extern BOOL MikMod_EnableOutput(void); extern void MikMod_DisableOutput(void); extern void MikMod_RegisterPlayer(void (*plr)(void)); extern void MikMod_Update(void); extern void Voice_SetVolume(int voice, UWORD ivol); extern void Voice_SetFrequency(int voice, ULONG frq); extern void Voice_SetPanning(int voice, ULONG pan); extern void Voice_Play(int voice,SAMPLE *s, ULONG start); extern void Voice_Stop(int voice); extern void Voice_ReleaseSustain(int voice); extern BOOL Voice_Stopped(int voice); extern SLONG Voice_GetPosition(int voice); extern ULONG Voice_RealVolume(int voice); extern void MD_InfoDriver(void); extern void MD_RegisterDriver(MDRIVER *drv); extern SWORD MD_SampleLoad(SAMPLOAD *s, int type, FILE *fp); extern void MD_SampleUnLoad(SWORD handle); extern void MD_SetBPM(UBYTE bpm); extern ULONG MD_SampleSpace(int type); extern ULONG MD_SampleLength(int type, SAMPLE *s); // Declare external drivers: extern MDRIVER drv_awe; // experimental SB-AWE driver extern MDRIVER drv_gus; // gravis ultrasound driver [hardware / software mixing] extern MDRIVER drv_gus2; // gravis ultrasound driver [hardware mixing only] extern MDRIVER drv_sb; // soundblaster 1.5 / 2.0 DSP driver extern MDRIVER drv_sbpro; // soundblaster Pro DSP driver extern MDRIVER drv_sb16; // soundblaster 16 DSP driver extern MDRIVER drv_ss; // ensoniq soundscape driver extern MDRIVER drv_pas; // PAS16 driver extern MDRIVER drv_wss; // Windows Sound System driver extern MDRIVER drv_nos; // nosound driver extern MDRIVER drv_raw; // raw file output driver [music.raw] extern MDRIVER drv_wav; // RIFF WAVE file output driver [music.wav] extern MDRIVER drv_w95; // win95 driver extern MDRIVER drv_oss; // linux voxware driver extern MDRIVER drv_AF; // Dec Alpha AudioFile driver extern MDRIVER drv_sun; // Sun driver extern MDRIVER drv_os2; // Os2 driver extern MDRIVER drv_hp; // HP-UX /dev/audio driver extern MDRIVER drv_aix; // AIX audio-device driver extern MDRIVER drv_sgi; // SGI audio-device driver extern MDRIVER drv_tim; // timing driver extern MDRIVER drv_ultra; // ultra driver for linux /************************************************************************** ****** Streaming Audio stuff: ********************************************* **************************************************************************/ typedef struct MSTREAM { struct MSTREAM *next; CHAR *type; CHAR *version; BOOL (*Init)(void); BOOL (*Test)(void); BOOL (*Load)(void); void (*Cleanup)(void); } MSTREAM; extern int stream_bufsize; extern FILE *stream_fp; extern SLONG stream_seekpos; extern SLONG stream_reppos; /************************************************************************** ****** Virtual channel stuff: ********************************************* **************************************************************************/ extern BOOL VC_Init(void); extern void VC_Exit(void); extern BOOL VC_SetNumVoices(void); extern ULONG VC_SampleSpace(int type); extern ULONG VC_SampleLength(int type, SAMPLE *s); extern BOOL VC_PlayStart(void); extern void VC_PlayStop(void); extern SWORD VC_SampleLoad(SAMPLOAD *sload, int type, FILE *fp); extern void VC_SampleUnload(SWORD handle); extern void VC_WriteSamples(SBYTE *buf,ULONG todo); extern ULONG VC_WriteBytes(SBYTE *buf,ULONG todo); extern void VC_SilenceBytes(SBYTE *buf,ULONG todo); extern void VC_VoiceSetVolume(UBYTE voice, UWORD vol); extern void VC_VoiceSetFrequency(UBYTE voice, ULONG frq); extern void VC_VoiceSetPanning(UBYTE voice, ULONG pan); extern void VC_VoicePlay(UBYTE voice,SWORD handle,ULONG start,ULONG size,ULONG reppos,ULONG repend,UWORD flags); extern void VC_VoiceStop(UBYTE voice); extern BOOL VC_VoiceStopped(UBYTE voice); extern void VC_VoiceReleaseSustain(UBYTE voice); extern SLONG VC_VoiceGetPosition(UBYTE voice); extern ULONG VC_VoiceRealVolume(UBYTE voice); extern BOOL VC2_Init(void); extern void VC2_Exit(void); extern BOOL VC2_SetNumVoices(void); extern ULONG VC2_SampleSpace(int type); extern ULONG VC2_SampleLength(int type, SAMPLE *s); extern BOOL VC2_PlayStart(void); extern void VC2_PlayStop(void); extern SWORD VC2_SampleLoad(SAMPLOAD *sload, int type, FILE *fp); extern void VC2_SampleUnload(SWORD handle); extern void VC2_WriteSamples(SBYTE *buf,ULONG todo); extern ULONG VC2_WriteBytes(SBYTE *buf,ULONG todo); extern void VC2_SilenceBytes(SBYTE *buf,ULONG todo); extern void VC2_VoiceSetVolume(UBYTE voice, UWORD vol); extern void VC2_VoiceSetFrequency(UBYTE voice, ULONG frq); extern void VC2_VoiceSetPanning(UBYTE voice, ULONG pan); extern void VC2_VoicePlay(UBYTE voice,SWORD handle,ULONG start,ULONG size,ULONG reppos,ULONG repend,UWORD flags); extern void VC2_VoiceStop(UBYTE voice); extern BOOL VC2_VoiceStopped(UBYTE voice); extern void VC2_VoiceReleaseSustain(UBYTE voice); extern SLONG VC2_VoiceGetPosition(UBYTE voice); #ifdef __cplusplus } #endif #endif