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1
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2 --> MikMod Sound Libraries Version 3.0
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3 -> Release Notes - August 20th, 1997
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4
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5
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6 Welcome to the long awaited MikMod 3.0 public release. Although this
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7 product has been delayed countless times, hopefully it will be worth
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8 the wait. We have added tons of new features and worked weeks on end
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9 to trace down all know bugs.
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10
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11 Notes about this release:
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12
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13 The documentation is there, but is not finished.
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14
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15 Streaming audio has been promised, but it is not functional in this
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16 version of MikMod. I promise that a 3.xx update will be released
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17 prety soon that will have support for streaming audio.
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18
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19 The Unix side of things is pretty messy. If you want Unix drivers
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20 for your particular platform, ask me about it! I have a handful of
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21 partially converted drivers and it just might help save you time
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22 rather than hack from 2.10 by yourself.
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23
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24 VIRTCH2.C, the high-quality mixer used for the WAV and RAW drivers,
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25 currently requires that your compiler supports 64 bit integers.
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26 If it does not, ignore VIRTCH2.C and switch drv_raw.c and drv_wav.c
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27 back to VIRTCH.C. I will have a floating point alternative to the
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28 64 bit integer VIRTCH2.C very soon.
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29
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30 And as usual, please report all bugs to Jake Stine at:
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31 dracoirs@epix.net.
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32
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33
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34 -/- Compiling for Watcom
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35
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36 If you have Watcom for DOS only (no IDE), you should be able to compile
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37 MIKMOD.EXE in the Examples/ directory by running WCMAKE.BAT. The in-
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38 dividual makefiles are in the three source trees as MAKEFILE.WC.
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39
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40 Users of the IDE (v10.6 or better) can hopefully use the mikmod.wpj lo-
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41 cated in root directory (same location as this file). MIKMOD.WPJ can
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42 compile all of the Watcom examples. Or you can make your own project
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43 and include the MIKMOD.TGT, MMIO.TGT, and EXTDOS.TGT files found in
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44 the Lib/ directory.
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45
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46 Remember that if you are going to be running code from interrupt-driven
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47 situations (ie, from the system timer), you have to use Watcom's /ZU
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48 compiler option for any module that will have code called while in an
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49 interrupt.
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50
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51
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52 -/- Compiling for DJGPP
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53
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54 Working DJGPP makefiles have been included as MAKEFILE.GCC in each of
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55 the source trees. MikMod now works 100% with DJGPP version 2.0 and
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56 above.
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57
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58
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59 -/- Other Compilers
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60
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61 If you have another compiler and you manage to get Mikmod to work with
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62 it, drop me a line and we will see about making the needed changes to
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63 my copy for the next release.
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64
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65 If you get into trouble, you can e-mail me for help. Otherwise, make
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66 sure to check the example files for general useage and some other misc-
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67 ellaneous information.
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68
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69
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70
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71 Documentation
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72 =============
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73
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74 There are several documentation files in the Docs/ directory. They are:
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75
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76 MIKMOD.DOC: General and specific useage of the MikMod Sound System in
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77 programs. Contains a reference to all API calls, global
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78 variables, and soundcards supported.
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79
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80 This file is in Microsoft Word fr Windows 2.0 format. If
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81 you do not have a program to read this format, you can
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82 download a free Word viewer from [assuming Microsoft does
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83 not rearrange their site (yea, right)]:
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84
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85 http://www.microsoft.com/officefreestuff/word/
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86
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87 MIKCVT.TXT: Text file on how to use the MIKCVT.EXE conversion utility.
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88
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89 TIPS.TXT: Various tips, tricks, and optimizations that I jot down as
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90 I think of them.
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91
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92
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93
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94 Example sources
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95 ===============
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96
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97 This version of MikMod includes four sample sources:
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98
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99 MIKMOD: A basic module player with a simple interface.
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100
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101 MIKWAV: An example of WAV loading and sound effects usage.
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102 This example includes the three wave files also included,
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103 EXPLODE.WAV, MECHA.WAV, and SLASH.WAV.
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104
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105 MIKINTER: A simplified module player which attaches MikMod_Update()
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106 to the timer interrupt, which is convienient for games
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107 and demos (MS-DOS only).
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108
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109 MIKCVT: A conversion utility to convert all types of supported mod-
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110 ules to MikMod's internal UniFormat. See docs\mikcvt.txt for
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111 more useage informaion.
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112
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113
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114
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115
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116 How to contact us
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117 =================
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118
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119 Please send your questions, registration forms, comments, bugreports,
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120 bugfixes, loaders, drivers, soundcards etc. to:
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121
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122
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123 -/- Jake Stine [Air Richter]
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124
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125 Email:
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126 dracoirs@epix.net (preferred)
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127 dkstine@microserve.com
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128
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129 Snail-mail:
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130 Jake Stine
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131 2970 Laurel Run Road
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132 Wilkes-Barre, PA 18702
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133 United States
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134
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135 Phone:
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136 (717) 822-2794
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137
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138
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139 And if you want to contact MikMak, the original author of MikMod:
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140
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141 -/- Jean-Paul Mikkers [MikMak]
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142
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143 Email:
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144 mikmak@via.nl (preferred)
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145 mikmak@stack.urc.tue.nl
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146
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147
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148 Snail-mail:
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149 Jean-Paul Mikkers
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150 Godartstr. 16
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151 5932AX Tegelen,
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152 The Netherlands
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153
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154 Phone:
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155 +31 (0)77-3732736
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156
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157
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158
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159 Legal Stuff
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160 ===========
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161
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162 MikMod has been released under a special liscencing agreement. This
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163 software package is free to use for home and educational purposes only,
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164 and all users are permitted to redistribute the software in its complete
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165 and original form only. Unregistered use of this software in a com-
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166 mercial package or program is prohibited. Basic translation: IF YOU ARE
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167 ASKING MONEY FOR THE PRODUCT YOU USE THIS SOFTWARE WITH, YOU HAVE TO
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168 REGISTER! Please see Registration Instructions below for information on
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169 how to register.
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170
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171 - Registration is only $40 US dollars.
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172
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173 - Registering is for the distribution rights of binaries only. Com-
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174 mercial distribution of the sources or portions of the sources in
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175 any form is strictly prohibited without special granted permission
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176 from Divine Entertainment.
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177
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178 - Registering MikMod gives you the right to sell an unlimited number of
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179 copies of the product you're using it for.. pretty flexible huh?
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180
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181 - Registering is good for all minor versions under the current major
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182 version. For example, if you register for MikMod 3.00 now, all possi-
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183 ble updates through 3.99 will also be registered. This allows for
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184 bugfixes and updates without the need to register again.
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185
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186 - A MikMod registration cannot be transferred from one person to another,
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187 or from one person to a company, or from one company to another company.
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188
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189 - Contributors to a library (bug-fixes, new code) will get automatic
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190 registration for all future versions. Divine Entertainment reserves
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191 the right to decide if your contribution is good enough for registra-
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192 tion.
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193
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194 - Registered users will be optionally added to a mailing list.
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195
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196 - If you use MikMod on a regular basis for home or educational use, we
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197 encourage you to register to help support the product (although you
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198 do not have to).
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199
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200 - If you have any questions concerning registration, mail your query to
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201 dracoirs@epix.net.
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202
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203
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204 Disclaimer:
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205
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206 The author (Jake Stine) specifically disclaims all warranties, expressed
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207 or implied, including but not limited to implied warranties of merchant-
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208 ability and fitness for a particular purpose with respect to defects in
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209 the software and documentation.
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210
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211 In no event shall the author be liable for any loss of profit or damage,
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212 including but not limited to special, incidental, or consequential
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213 damages.
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214
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215 All product names, trademarks and registered trademarks contained in this
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216 document are the property of their respective holders.
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217
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